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Description:
| SDL3 (Simple DirectMedia Layer Version 3)
|
| Simple DirectMedia Layer is a cross-platform development library
| designed to provide low-level access to audio, keyboard, mouse,
| joystick, and graphics hardware ia via OpenGL. It is used by
| video playback software, emulators, and games.
|
| Homepage: http://www.libsdl.org
|
|
This package contains 105 files:
usr/lib64/cmake/SDL3/SDL3testTargets-relwithdebinfo.cmake
usr/lib64/cmake/SDL3/SDL3sharedTargets-relwithdebinfo.cmake
usr/doc/SDL3-3.4.10/WhatsNew.txt
install/slack-desc
usr/lib64/cmake/SDL3/SDL3testTargets.cmake
usr/lib64/cmake/SDL3/SDL3sharedTargets.cmake
usr/lib64/cmake/SDL3/SDL3headersTargets.cmake
usr/lib64/cmake/SDL3/SDL3ConfigVersion.cmake
usr/lib64/cmake/SDL3/SDL3Config.cmake
usr/lib64/pkgconfig/sdl3.pc
usr/include/SDL3/SDL.h
usr/include/SDL3/SDL_vulkan.h
usr/include/SDL3/SDL_video.h
usr/include/SDL3/SDL_version.h
usr/include/SDL3/SDL_tray.h
usr/include/SDL3/SDL_touch.h
usr/include/SDL3/SDL_timer.h
usr/include/SDL3/SDL_time.h
usr/include/SDL3/SDL_thread.h
usr/include/SDL3/SDL_test.h
usr/include/SDL3/SDL_test_memory.h
usr/include/SDL3/SDL_test_md5.h
usr/include/SDL3/SDL_test_log.h
usr/include/SDL3/SDL_test_harness.h
usr/include/SDL3/SDL_test_fuzzer.h
usr/include/SDL3/SDL_test_font.h
usr/include/SDL3/SDL_test_crc32.h
usr/include/SDL3/SDL_test_compare.h
usr/include/SDL3/SDL_test_common.h
usr/include/SDL3/SDL_test_assert.h
usr/include/SDL3/SDL_system.h
usr/include/SDL3/SDL_surface.h
usr/include/SDL3/SDL_storage.h
usr/include/SDL3/SDL_stdinc.h
usr/include/SDL3/SDL_sensor.h
usr/include/SDL3/SDL_scancode.h
usr/include/SDL3/SDL_revision.h
usr/include/SDL3/SDL_render.h
usr/include/SDL3/SDL_rect.h
usr/include/SDL3/SDL_properties.h
usr/include/SDL3/SDL_process.h
usr/include/SDL3/SDL_power.h
usr/include/SDL3/SDL_platform.h
usr/include/SDL3/SDL_platform_defines.h
usr/include/SDL3/SDL_pixels.h
usr/include/SDL3/SDL_pen.h
usr/include/SDL3/SDL_opengles2.h
usr/include/SDL3/SDL_opengles2_khrplatform.h
usr/include/SDL3/SDL_opengles2_gl2platform.h
usr/include/SDL3/SDL_opengles2_gl2ext.h
usr/include/SDL3/SDL_opengles2_gl2.h
usr/include/SDL3/SDL_opengles.h
usr/include/SDL3/SDL_opengl.h
usr/include/SDL3/SDL_opengl_glext.h
usr/include/SDL3/SDL_oldnames.h
usr/include/SDL3/SDL_mutex.h
usr/include/SDL3/SDL_mouse.h
usr/include/SDL3/SDL_misc.h
usr/include/SDL3/SDL_metal.h
usr/include/SDL3/SDL_messagebox.h
usr/include/SDL3/SDL_main.h
usr/include/SDL3/SDL_main_impl.h
usr/include/SDL3/SDL_log.h
usr/include/SDL3/SDL_locale.h
usr/include/SDL3/SDL_loadso.h
usr/include/SDL3/SDL_keycode.h
usr/include/SDL3/SDL_keyboard.h
usr/include/SDL3/SDL_joystick.h
usr/include/SDL3/SDL_iostream.h
usr/include/SDL3/SDL_intrin.h
usr/include/SDL3/SDL_init.h
usr/include/SDL3/SDL_hints.h
usr/include/SDL3/SDL_hidapi.h
usr/include/SDL3/SDL_haptic.h
usr/include/SDL3/SDL_guid.h
usr/include/SDL3/SDL_gpu.h
usr/include/SDL3/SDL_gamepad.h
usr/include/SDL3/SDL_filesystem.h
usr/include/SDL3/SDL_events.h
usr/include/SDL3/SDL_error.h
usr/include/SDL3/SDL_endian.h
usr/include/SDL3/SDL_egl.h
usr/include/SDL3/SDL_dlopennote.h
usr/include/SDL3/SDL_dialog.h
usr/include/SDL3/SDL_cpuinfo.h
usr/include/SDL3/SDL_copying.h
usr/include/SDL3/SDL_close_code.h
usr/include/SDL3/SDL_clipboard.h
usr/include/SDL3/SDL_camera.h
usr/include/SDL3/SDL_blendmode.h
usr/include/SDL3/SDL_bits.h
usr/include/SDL3/SDL_begin_code.h
usr/include/SDL3/SDL_audio.h
usr/include/SDL3/SDL_atomic.h
usr/include/SDL3/SDL_asyncio.h
usr/include/SDL3/SDL_assert.h
usr/doc/SDL3-3.4.10/REVISION.txt
usr/doc/SDL3-3.4.10/README.md
usr/doc/SDL3-3.4.10/LICENSE.txt
usr/lib64/libSDL3.so.0.4.10
usr/lib64/libSDL3_test.a
usr/doc/SDL3-3.4.10/INSTALL.md
install/doinst.sh
usr/doc/SDL3-3.4.10/CREDITS.md
usr/doc/SDL3-3.4.10/BUGS.txt
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To report a bug on this modified instance at slackware.nl/slakfinder, mail to alien@slackware.com. Thanks.